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Dead in Vinland
Survival management indie game with RPG and adventure elements
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Yearly Archives: 2018

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Post Natal #11 – Linux Version

Dev BlogBy brunoDecember 18, 2018Leave a comment

Hello survivors ! So, a small update today. We’re still working on the DLCs of Dead In Vinland, and we’ll be able to announce a release date after the holidays 😊 Linux Version However, we still wanted to give you a little something in the meantime. We’ve been asked several times for a Linux port…

Post Natal #10 – Battle of the Heodenings – part 2

Dev BlogBy HimrahillNovember 20, 2018Leave a comment

Hello survivors! Time to talk about one other big feature of the second DLC of Dead In Vinland! So, last time I teased you about another feature of the Endless mode, the now famous Battle of the Heodenings mode (yes, we couldn’t find anything shorter… just call it Endless mode like everyone else ^^) In…

Post Natal #9 – Battle of the Heodenings – part 1

Dev BlogBy HimrahillNovember 20, 2018Leave a comment

Hello survivors, It’s been a while since the last blog post… After the release of the Vallhund DLC we kept on working on the game non-stop, and we’ll keep working on it until the 3 DLC’s we promised are finished. Part of the team started to work on a new game though, but it’s still…

Post Natal #8 – The Vallhund is available now!

Dev BlogBy brunoSeptember 19, 20183 Comments

Hello survivors! Time to welcome the Vallhund in your camp! That’s right, the newest member of the camp is now available! This is actually the first time that we’ve released a DLC for a game, sooo we’re quite nervous! As we’ve stated before, we want to keep working on Dead In Vinland as long as we…

Post Natal #7 – Patch 1.2 Expanded Battle Character Sheet, Crits on camp actions, and more!

Dev BlogBy HimrahillSeptember 13, 2018Leave a comment

Hello survivors, time to talk about the 1.2 Patch! We’re getting there! Next week we will be releasing our first DLC after some hard working months under hot temperatures… We nearly finished the development naked. And believe me, it was not a beautiful sight.   We’re really excited to push new content live, and playtest…

Post Natal #6 – The Vallhund is coming in your camp on September 19th + Udpated Roadmap!

Dev BlogBy brunoSeptember 11, 2018Leave a comment

Hello survivors, and welcome to our first look at the Vallhund! So, this summer, we’ve been working very hard on our first DLC for Dead In Vinland (the Vallhund), and the 1.2 Patch. And great news: everything is finally (almost) ready! The first DLC of Dead In Vinland: The Vallhund We are very excited to…

Post Natal #5 – Patch 1.2 Special Effects for camp stations

Dev BlogBy HimrahillAugust 30, 2018Leave a comment

Hey survivors, We hope you’re okay! it’s almost September, which means summer holidays are officially over 🙁 But this also means the DLC and the 1.2 Patch are releasing VERY SOON! We know it’s been a while since we last updated you about the upcoming 1.2 patch. However, we’ve been working a lot on the…

Post Natal #4 – Patch 1.2 Random traits for enemies

Dev BlogBy HimrahillJuly 27, 2018Leave a comment

Hey survivors! Right now, we’re facing a very stong enemy: Drought is today’s weather in France… But like our survivors, that doesn’t mean we’re not working! And like our survivors, we’re craving for some rain! 🙁 The work on 1.2 and 1.3 Patches is advancing pretty well, we have almost finished developing all the features,…

Post Natal #3 – Development Roadmap for 2018 and beyond

Dev BlogBy brunoJuly 5, 2018Leave a comment

Hello survivors! Time for a little roadmap, don’t you think? 😉 So, Dead In Vinland has been out for almost 3 months now (whaaaaatt?? already?! We could have sworn it was just yesterday…), and the response from the players has really been great. So, first of all: thank you all!! Since release, we didn’t take…

Post Natal #2 – Patch 1.1 is out NOW

Dev BlogBy brunoJune 20, 2018Leave a comment

Hello survivors! We’re pretty excited to finally give you this big fat free 1.1 patch! We’ve been working hard on it since release, and we think we have addressed most of the common gripes people had with the game. For the occasion, we made a little video to demonstrate the new features of the 1.1 version.…

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