Skip to content
Dead in Vinland
Survival management indie game with RPG and adventure elements
  • Homepage
  • Blog
  • Presskit
  • About
  • Newsletter
  • EnglishEnglish
  • FrançaisFrançais
FacebookTwitterInstagram
  • Homepage
  • Blog
  • Presskit
  • About
  • Newsletter
  • EnglishEnglish
  • FrançaisFrançais

Yearly Archives: 2017

You are here:
  1. Home
  2. 2017
  3. (Page 2)

Dead In Development #13 – Brother Angelico

Dev BlogBy brunoSeptember 28, 2017Leave a comment

It’s been a while since we last revealed a new character! Today we’re revealing our tenth survivor! So, let’s introduce our Chrisitan Monk: Angelico di Pietro, or Brother Angelico! Angelico was born in a strongly devout family of poor farmers in the kingdom of Italy. His father used the bible as a weapon to educate…

Logbook – Day 1

LogbookBy brunoSeptember 28, 2017Leave a comment

Note: You can zoom-in by using the menu at the top of the letter!

 

 

DiV - Fighting8

Dead In Development #12 – Fighting for survival

Dev BlogBy HimrahillSeptember 19, 2017Leave a comment

Hello survivors! So, let’s dive today a bit deeper into our brand new fighting system. Important notice: all you’ll read and see here is heavily untested work-in-progress, so submitted to major changes.   Let’s start by the basics: our fight system is turn-based, and is limited to maximum 3 vs 3 fights. We want our…

Dead In Development #11 – Gamescom 2017 + Major feature!

Dev BlogBy brunoAugust 31, 2017Leave a comment

Hello survivors! So, we haven’t posted much lately. We were really busy with Gamescom: plan the trip, build a demo, make some tweaks, rebuild the demo, realize it’s not working, thinking about becoming sheperds because it’s not working,… All fun. Anyway, we somehow managed to get everything ready for Gamescom2017! Gamescom was held between August…

Dead In Development #10 – Repairs & Camp Condition

Dev BlogBy HimrahillAugust 2, 2017Leave a comment

Today we’ll talk about the maintenance and repairs of your camp in Dead In Vinland. In Dead In Bermuda, we introduced a system late in the development we called “Entities Condition“. In short, camp structures have a gauge, at 100% they are working perfectly. Each time characters use the structure, it loses 1% of its…

Dead In Development #9 – Craft Upgraded 2/2

Dev BlogBy HimrahillJuly 18, 2017Leave a comment

Some additional infos on the revamping of the crafting system. You can check the first part here if you missed it. (Shame!) So, let’s take a closer look on the new crafting menu. We have this nice sidebar which lists every building you can craft in the camp. For each, you have some basic information…

Dead In Development #8 – Craft Upgraded 1/2

Dev BlogBy HimrahillJuly 17, 2017Leave a comment

Another area of Dead In Bermuda which was on on top of our “TO MAKE BETTER” list was the crafting system. We only had a dozen possible crafts in the camp, with no real strategy other than doing them all, in a predefined order. You COULD potentially craft them in another order. But since you…

Dead In Development #7 – Landscaping the island

Dev BlogBy HimrahillJuly 11, 2017Leave a comment

Today we’ll talk about a feature that doesn’t have impact in terms of gameplay, but has a big one on the visuals of the game. The different layers of our backgrounds system. In Dead in Bermuda, we had few variants of each background of the island. Each one was rather costly in terms of time,…

Dead In Development #6 – Weather System

Dev BlogBy HimrahillJuly 4, 20172 Comments

This summer is so hot! We hardly survived in the offices during the heatwave a few weeks ago, we had to buy a new PREMIUM air-conditioning device ASAP 🙂 Our characters in Dead In Vinland don’t have this luck, they must endure a new challenge: facing harsh weather conditions!   It was one area we…

Dead In Development #5 – Cissé Kouyaté

Dev BlogBy HimrahillJune 26, 2017Leave a comment

Hey! We are slowly entering into the last 6 months before release of Dead In Vinland. The team is getting larger and stronger, the pace is good. So we’ll start to post news on this blog more regularly. Today we’ll unveil a new playable character, making it a total of 9 unveiled characters. Already one…

123
Tous droits réservés CCCP, 2016 Dream-Theme — truly premium WordPress themes