Skip to content
Dead in Vinland
Survival management indie game with RPG and adventure elements
  • Homepage
  • Blog
  • Presskit
  • About
  • Newsletter
  • EnglishEnglish
  • FrançaisFrançais
FacebookTwitterInstagram
  • Homepage
  • Blog
  • Presskit
  • About
  • Newsletter
  • EnglishEnglish
  • FrançaisFrançais

Author Archives: Himrahill

You are here:
  1. Home
  2. Article author Himrahill
  3. (Page 2)

Dead In Development #29 – Death & The End

Dev BlogBy HimrahillMarch 16, 2018Leave a comment

Hello survivors! That’s it, the last month before release! So let’s talk about… the end.   Someone died!   In “Dead In Vinland”, there is “Vinland”, but… there’s also “Dead“. You MAY lose some of your characters from time to time… So we made a special pop up for when that time comes (and it…

Dead In Vinland forest condition

Dead In Development #24 – Attrition System

Dev BlogBy HimrahillFebruary 7, 2018Leave a comment

Hello survivors! These past weeks we had time to playtest the game a bit more, reaching mid-game, and thanks to that, we balanced a few (=a lot) values everywhere in the game. But we also noticed some “wrong” behavior that couldn’t be corrected only by changing some values, so we quick-implemented a new system in…

Dead In Development #23 – Nonlinear Quest System

Dev BlogBy HimrahillJanuary 11, 2018Leave a comment

Hello survivors! A new year, new good resolutions that we take, but never fulfill… A bit like personal… “quests” *hint* *hint* So today we’ll talk a bit about the new quest system!   Good job Eirik, you can scratch that from your todo-list! In Dead In Bermuda, we didn’t want to have a full-featured, complex,…

Dead In Development #22 – Sickness revamp

Dev BlogBy HimrahillJanuary 4, 2018Leave a comment

Hello survivors! In this dire time of winter flu and post-christmas nausea, let’s talk about another system that got upgraded in Dead In Vinland compared to Dead In Bermuda: the Sickness and Diseases system *kof* *kof* *sniff*   A simple flu can stop the strongest warrior! Poor Eirik, he won’t be able to protect his…

Dead In Development #21 – Vinland’s Cooking

Dev BlogBy HimrahillDecember 18, 2017Leave a comment

Hello survivors! We’ll resume our insights into very specific gameplay elements that we re-worked in Dead In Vinland. And today, because we didn’t had our usual share of pizzas last friday, we’ll talk about FOOD and cooking!   Blodeuwedd likes to cook, but don’t say that she’s a housewife! She’ll split your skull in two,…

Dead In Development #14 – Fighting deeper

Dev BlogBy HimrahillOctober 4, 2017Leave a comment

Hello survivors! Here’s our last post about our brand-new fighting system. Important notice: all you’ll read and see here is heavily untested work-in-progress, so submitted to major changes. We’ve seen last time some of the parameters you’ll have to play with during fights: Front/Back Rows, AP, HP and Initiative. Let’s take a look now at…

DiV - Fighting8

Dead In Development #12 – Fighting for survival

Dev BlogBy HimrahillSeptember 19, 2017Leave a comment

Hello survivors! So, let’s dive today a bit deeper into our brand new fighting system. Important notice: all you’ll read and see here is heavily untested work-in-progress, so submitted to major changes.   Let’s start by the basics: our fight system is turn-based, and is limited to maximum 3 vs 3 fights. We want our…

Dead In Development #10 – Repairs & Camp Condition

Dev BlogBy HimrahillAugust 2, 2017Leave a comment

Today we’ll talk about the maintenance and repairs of your camp in Dead In Vinland. In Dead In Bermuda, we introduced a system late in the development we called “Entities Condition“. In short, camp structures have a gauge, at 100% they are working perfectly. Each time characters use the structure, it loses 1% of its…

Dead In Vinland Camp Shelter
Dead In Vinland Dialogue Eustache 02Dead In Vinland Combat 01Dead In Vinland Camp Shelter

presskit

PresskitBy HimrahillAugust 2, 2017Leave a comment

Dead In Development #9 – Craft Upgraded 2/2

Dev BlogBy HimrahillJuly 18, 2017Leave a comment

Some additional infos on the revamping of the crafting system. You can check the first part here if you missed it. (Shame!) So, let’s take a closer look on the new crafting menu. We have this nice sidebar which lists every building you can craft in the camp. For each, you have some basic information…

123456
Tous droits réservés CCCP, 2016 Dream-Theme — truly premium WordPress themes