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Dead in Vinland
Survival management indie game with RPG and adventure elements
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Monthly Archives: July 2017

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Dead In Development #9 – Craft Upgraded 2/2

Dev BlogBy HimrahillJuly 18, 2017Leave a comment

Some additional infos on the revamping of the crafting system. You can check the first part here if you missed it. (Shame!) So, let’s take a closer look on the new crafting menu. We have this nice sidebar which lists every building you can craft in the camp. For each, you have some basic information…

Dead In Development #8 – Craft Upgraded 1/2

Dev BlogBy HimrahillJuly 17, 2017Leave a comment

Another area of Dead In Bermuda which was on on top of our “TO MAKE BETTER” list was the crafting system. We only had a dozen possible crafts in the camp, with no real strategy other than doing them all, in a predefined order. You COULD potentially craft them in another order. But since you…

Dead In Development #7 – Landscaping the island

Dev BlogBy HimrahillJuly 11, 2017Leave a comment

Today we’ll talk about a feature that doesn’t have impact in terms of gameplay, but has a big one on the visuals of the game. The different layers of our backgrounds system. In Dead in Bermuda, we had few variants of each background of the island. Each one was rather costly in terms of time,…

Dead In Development #6 – Weather System

Dev BlogBy HimrahillJuly 4, 20172 Comments

This summer is so hot! We hardly survived in the offices during the heatwave a few weeks ago, we had to buy a new PREMIUM air-conditioning device ASAP 🙂 Our characters in Dead In Vinland don’t have this luck, they must endure a new challenge: facing harsh weather conditions!   It was one area we…

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