Hello survivors! We continue our series of interviews of team members! Today, we’re going to introduce the one who takes care of the social media and the website, and who makes sure the game is known by everyone! This is Bruno, Community Manager for Dead In Vinland!
Who are you?
CCCP: Tell us your name, your age, and your role at CCCP for Dead In Vinland?
Bruno: I’m Bruno Laverny, I’m 26, and I am Community Manager for Dead In Vinland.
CCCP: What did you do before?
Bruno: I have quite the unusual history. I passed my bachelor’s degree and my master’s degree in English, and then I became an English teacher for French students. After that, I wanted to make a career change, so I went back to University and I passed a master’s degree in Communication. For my studies, I got to work on the communication of Pankapu (by Too Kind Studio). Now, I’ve been working for almost a year at CCCP on Dead In Vinland.
Your role for Dead In Vinland
CCCP: Tell us more about your role in the game.
Bruno: Well, I tweet cute penguin gifs and I see what happens!
More seriously, as I work on the game’s communication, I don’t directly work on Dead In Vinland. My role consists in getting the game known to the public, planning our presence on social media, the website, but also on the different gaming events (Paris Games Week, Gamescom…). If the players have any suggestion/feedback about the game, I tell the developers about them. I also work a lot with Jacques and Manon to create the visual assets for the game’s marketing: screenshots, videos, posters… Finally, we write the website’s blogposts with Matthieu every week! All in all, I’m the connection between our developers in the cave and the outside world!
CCCP: What’s your typical working day at the moment?
Bruno: As we’re getting close to the release of the game, I have different tasks every day! Lately, I’ve been planning the game’s release, with the Steam page, our launch plan, but I still have to take care of the social media so our players can be informed of the latest infos about the game. I’ve been working with Matthieu to decide what we can talk about, and what we can’t talk about yet… Finally, I’ve been busy on something quite nice for Dead In Vinland, you’ll find out about it very soon…
CCCP: Your favorite mechanics in Dead In Vinland?
Bruno: The dialogue choices that have influences on the relationship between the characters. I love RPGs and visual novels in general, so this question of “relationship” is important to me, it gives the game and the characters some real depth! I can’t really talk about it that much, but you’ll see that some of the consequences of this system are… interesting, to say the least! ?
CCCP: Your favorite character? Why?
Bruno: Gudrun ! I mean, her dialogues are just so good. She may be pretty useless during the combats, but… Who wouldn’t want a grumpy grandma on their camp?
As a gamer
CCCP: Your favorite game?
Bruno: That’s a hard one. I’d say I loved a lot Phoenix Wright Ace Attorney: Trials and Tribulations, because some scenes really touched me. I consider this episode as the pinnacle of the series.
CCCP: What have you been playing lately?
Bruno: I’ve been playing several games lately, but mostly Yooka-Laylee and Lost Sphear! I also recently finished Celeste, but only the A-side. The B-side levels are so hard…
In the office
CCCP: Describe your co-workers with 3 words.
Bruno: Passionate – Friendly – Talented
CCCP: Any good anecdote from within the walls of CCCP?
Bruno: There are so many of them! As a CM, I have to talk about Manon’s sweater. Before the Christmas holidays, I took a photo of Manon, one of our artists, who had her “ugly christmas sweater” on her that day. That sweater had a lot of success on Twitter, and even today, I still can’t figure out the reasons. Christmas’ magic.
CCCP: Your favorite object at work?
Bruno: My owl notebook! I’ve had it since Gamescom 2017, and I always carry it around with me. I take all of my notes in it, my tasks… And, there’s an owl on the cover.
CCCP: Any advice for those who want to become a Community Manager like you?
Bruno: Be calm and organized. As a Community Manager, you’ll talk with people coming from many different places: players, journalists, developers, streamers… Every person you’ll contact is different, and you’ll have to adapt. For instance, if a player isn’t happy with the game, you can’t just go and fight him, but you need to calm things down in order to solve the issue. You’re going to be organizing your work a lot. You’re probably going to be alone to do this, as it’s very different from the game’s production.
Finally, be curious. You need to know all about the latest infos on video games, journalism, and social media, as Community Management is constantly changing. You also need to be brave. Try new things!
That’s all for today! Bruno will now get back to tweeting cute animal gifs. For the next interviews, we’ll have the 3 leads of the game: Thomas, Jacques, and Matthieu! Happy surviving!