Hello survivors! It’s been a while since we last introduced a new team member! Today, we are very happy to talk to one of those who make sure our game is more than 3 blocks fighting each other. That’s right, we are talking about our very talented artists! Without further ado, let us introduce Manon, artist on Dead In Vinland
Who are you?
CCCP: Tell us your name, your age, and your role at CCCP for Dead In Vinland.
Manon: I’m Manon, I’m 24 (I wanted to write 23 ☹ good old days), and I’m a 2D artist on the project Dead In Vinland.
CCCP: What did you do before?
Manon: I did a 5-year course in Pole IIID, with a video game specialisation in Roubaix, in France. Basically, I learned how to draw and work with people :).
Your role for Dead In Vinland
CCCP: Tell us more about your role in the game.
Manon: I mostly worked on the exploration part of the game. I first did the environments, then the entities that you will interact with. Now, I do some small tasks here and there: weather, masks that handle the lights, etc…
CCCP: What’s your typical working day at the moment?
Manon: Lately, I’ve been testing and polishing a lot the game. I open the game to see what the player will see and I fix what needs to be reworked.
Some elements being randomly generated, the test also allows me to notice if there are combinations of objects and environments that don’t work, and I fix them.
CCCP: Your favorite mechanics in Dead In Vinland?
Manon: I love the weather system, it brings an unpredictable element to the days, and more importantly it can give a very badass atmosphere to some moments.
CCCP: Your favorite character? Why?
Manon: Kari! I totally identify to her rebellious teenager character who doesn’t want to be the perfect nice little girl at home. You take perverse pleasure in choosing her sarcastic answers in the game!
As a gamer
CCCP: Your favorite game?
Manon: The Rayman games! (Like the rebellious Kari, I don’t want to pick just one) It’s not the kind of games with a thousand deep mechanics, but oh my god, you get sucked in the universe so much!
CCCP: What have you been playing lately?
Manon: I’m trying to finish Cuphead. Considering the number of times I have to start the levels over, I have a lot of time to appreciate the graphical and animation qualities of this game!
In the office
CCCP: Describe your co-workers with 3 words.
Manon: Mocking – Hearty eater – Professional!
CCCP: Any good anecdote or memories from within the walls of CCCP?
Manon: There are so many of them! I think the one I will remember for a long time is when I was working on the entities. I wanted to search for references, so at 8am, just before my breakfast, I was looking up for some rotting stuff, skin diseases, and dead things, because our Game Designer has some morbid ideas! 😛
CCCP: Your favourite object at work?
Manon: My scarf! I’m always cold, so compared to my colleagues’ hairiness, I’d never survive their temperature choices!
CCCP: Any advice for anyone who wants to become a game developer like you?
Manon: Eat many candies and you should be good! 😊
More seriously, cling to your dreams. Drawing is an activity that will change over your career, and probably even your own life, so you must not stop when you face the first difficulties. With a lot of practice and patience, you can do big things! When I got into college, I was told that the technique can be taught to anyone, but not the passion or the will to always go further!
That’s all for today! We’ll let Manon go back to drawing morbid stuff and eat candies. See you next time, survivors!